A Memory of Light Review (Spoilers)

A book series sprang up from a publishing house.  The series wasn’t the beginning but it was a beginning.  The series chronicled a hidden prince over many many storylines.  Some storylines stagnated, others died outright.  Characters kept getting added and getting POV chapters but no one really ever died.  The series moved on like the inevitability of death and taxes.  Eventually the series swept us to the Last Battle but the Wheel of Time has no beginning and no end.  And in true Wheel of Time fashion something named after an ending has no ending.

Read past the jump for more details.

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Amazing Bros: The Skarsgard Family

It’s been a while since I did an Awesome Bros segment but the History Television show Vikings has inspired me to write one about a few bros from the same family – the Skarsgards.  They are only just starting to get more notoriety over here in North America but the family are the cinema royalty of Sweden.

skarsgard

Don’t let Alexander’s crazy eyes or Stellan’s ennui deter you these bros are pretty cool.  Learn more about them after the jump!

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The Walking Dead–Finally Caught Up

So after having it on my list of shows to watch for a couple of years I have finally gotten around to watching AMC’s The Walking Dead.  It’s taken me so long because The Wife does not approve of the show at all.  It is far too graphic and too depressing for her.  In fact it got so bad that not only did I have to watch it without her I couldn’t have the sound on while she was around – either in the guest bedroom with the door closed or with my headphones on.

TheWalkingDead_Wallpaper_02

I watched seasons 1 – 3 pretty much back to back so I didn’t have any long waits between episodes and seasons.  As you’ll see below this has warped my perception of the show a fair bit.

Read past the jump for more.

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Vancouver Fan Expo 2013

The weekend of April 20th and 21st saw the Fan Expo return to Vancouver!  This two day event is a showcase of the best of comic books, movies, TV shows, and many other things.  The Wife and I attended both days this year and had a blast both days.  And thankfully the organizers thought attendance was good enough that not only are they holding it again next year but they are adding a 3rd day!

On Saturday we went with a bunch of friends but on Sunday it was just The Wife and I.

Fan Expo Logo

Read more after the jump!

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D&D4e–9th Session

The Story So Far

Our heroes have come to the ruins of Saruun Khel searching for a clue to the whereabouts of the Labyrinth City of Leng.  They managed to make their way through the goblin,  Minotaur, and Myconid infested ruins and into the secret vaults of the ancient Minotaur city.

Isabella:  the human wizard seeks knowledge of the elemental forces that tore her homeland asunder.  She believes that part of the secret lies in the volcanic lands of Leng.

Terios:  the Minotaur warden seeks great treasures and has no qualms about taking it from the ruins of his ancestors.

Baern: the dwarf priest of Kord merely wishes to find ways to win glory in the eyes of his god.  He seeks out fortune and glory.

Harkness:  uncommonly loyal for a human assassin he sticks by his friends and acts as a moral compass for the party.  This bounty hunter has a heart of gold.

Esteru (NPC):  the Minotaur priestess of Avandra who’s map led the way to the vaults.

They’d last left off after encountering the mage Minron who’d been imprisoned in a force cage.  In the same room they also found the tome that Esteru sought and a powerful amulet but both were protected by a magical ward.  Minron claimed that freeing him would release the ward around the book and amulet.  Luckily he just so happened to know the ritual to release both wards…

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D&D4e–8th Session

Once again I’m left recapping a session two weeks later right before the next session.  This one will be short again.

The Story

Seeing that the riverside entrance to the Temple District was just as well guarded and more heavily trafficked than the main entrance our part of brave adventurers decided to continue exploring further up the cavern.  After a couple of hours checking through ruins and into various side passages Isabella noticed an arcane disturbance further ahead.

However, as they pushed forward they came across a band of Minotaurs that were also exploring the river cavern.  The fight that ensued was brutal and long with Esteru and Terios both receiving life-threatening blows (Terios twice).  Although there had only been three Minotaurs they were much better and stronger fighters than the party.  Worried about how exhausted they were but unable to reach anywhere safe to rest the party continued on.

An hour or so later they finally found the source of the arcane disturbance.  One of the walls seemed to have some sort of spatial disturbance on it.  Whenever they looked at it the angles and surfaces seemed to shit and rearrange themselves.  They did manage to notice 4 runes on the wall that seemed to correspond to some runes on Esteru’s map.  If they could figure out what was going on with this defense then they could use her combination to open a secret door to the Vaults!

Unfortunately Isabella could not dispel the ward nor could she even truly figure what it is.  The best she could come up with is that it looked similar to some Star Warlock magic she’d read about.  Terios took the lead at this point by lightly putting his hands on the runes.  As he moved his hands around he felt how the spaces and dimensions were shifting and worked out a way to track everything and trigger the runes in the proper order.  The secret door opened….

Inside they found the Vaults almost exactly as on Esteru’s map.  However, the inside was much as the door had been – angles looked weird and the walls appeared to be coloured in weird colors that none of them had ever seen before.  As they began exploring they heard a voice calling out to them, imploring them to help.

Concerned, Harkness snuck up to the room from which the voice was coming.  Inside he saw a Minotaur mage trapped within some sort of force cage in the middle of the room.  Against the far wall he saw a chair and a table with a large tome and a melted taper on it.  As he watched an amulet began to materialize next to the tome.  Beneath the table and chair was a large arcane ward that glowed.  The mage looked directly at Harkness and again asked for help.

All chance at surprise gone the rest of the group came into the room to investigate.  The mage, calling himself Minroan, said that he’d been trapped there for centuries since the city fell.  Baern was immediately suspicious because he couldn’t see any “waste” around the mage.  Isabella and Terios found that it was impossible to enter the space around the magical ward as the air around it seemed to be elasticized.  Isabella was able to identify the amulet as the Amulet of Passage – a powerful artefact.

Minroan told them that he knew the ritual to remove the wards but he couldn’t perform it while constrained.  He’d been imprisoned by the crazed star mages of Leng and wanted to be set free.  With all their investigations coming up fruitless they decided to go ahead with the ritual.  As they set him free he cackled: “You fools!”

The Rules

I switched to using D&D Next’s exploration rules for this session and I am definitely going to continue using them going forward.  There are still a few kinks left to work out in converting it to 4e but overall it worked well.

  • They help to structure the adventuring day and thus eliminate the 5 minute work-day.  Because you can only take an extended rest every 12 hours it gives some impetus to continue on and also to find ways avoid combat by other means.
  • My players had some fun trying to figure out speeds and what actions to take every round.  The rules actually provide a game to play in the exploration phase of the game.  This is good.
  • The combat with the minotaurs was tough.  I pulled some punches that I didn’t need to in the end but they can’t have many of those encounters in those days.
  • I was forgetting to hand out bonus Action Points for role-playing.  Terios definitely should get one for the good idea of how to activate the combo lock.  I hadn’t thought that bit through and was just ad-libbing the whole thing.  He found a good out that saved my butt.

D&D4e–6th and 7th Sessions

Okay I’ve been incredibly lazy with my recaps of the our game.  Our next game is coming up tomorrow and I haven’t even written up the previous two sessions!  I’m going to keep the story on this one pretty short (it was mostly dungeon crawl anyway) and focus more on rules.

Our story starts with the party in the Seven Pillared Hall of Thunderspire Mountain.  They are searching for clues on the map that Esteru possesses.  Eventually, over the course of a week they finally find a Dwarfen explorer who is nice enough to explain how the ruins of Saruun Khel are marked.  Each Minotaur neighbourhood has a particular sigil and the various corridors are marked with those sigils to indicate which direction to go.

Armed with this knowledge the party geared up and headed into the ruins.  With the new instructions they were able to easily find the particular ruins they were searching for.  Unfortunately, as Esteru and Terios informed them, they would have to navigate their way through a defensive maze (which wasn’t pictured on the map) before entering the city.

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D&D4e–Interlude 1

Three players made it to this session.  Not a whole lot happened as it was mostly set up for the next set of adventures.  Here’s a recap of our characters:

Isabella: a Wizard who focuses on the destructive powers of the Elemental Chaos. She herself has been touched by the raw power of the lower planes due to childhood exposure to an erupting volcano that destroyed her home town.

Baern: a wandering Cleric of Kord who seeks fortune and glory for his Dwarf hold.

Terios: a Minotaur reaver estranged from his clan due to his distaste of the worship of Bahamut. He has since found solace in the Primal Spirits and now protects the land.

Harkness: the lawful good Assassin with a heart of gold. Freed from a band of goblins he has become a fast friend to the others.

The party had just returned to Fallcrest to sell their plunder and train for the next level.  Having taken rooms at the Nentir Inn they made their way into town…

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D&D4e–5th Session

We had a player out because of work and another missing due to hockey so there were only 2 players again this session.  Here’s a recap of our characters:

Isabella: a Wizard who focuses on the destructive powers of the Elemental Chaos she herself has been touched by the raw power of the lower planes due to childhood exposure to an erupting volcano that destroyed her home town.

Baern: a wandering Cleric of Kord who seeks fortune and glory for his Dwarf hold.

Terios: a Minotaur reaver estranged from his clan due to his distaste of the worship of Bahamut. He has since found solace in the Primal Spirits and now protects the land.

Harkness: the lawful good Assassin with a heart of gold. Freed from a band of goblins he has become a fast friend to the others.

The adventurers had come to the goblin city of Gorizbadd looking for the last Slaying Stone for Treona the Wizard.  They managed to learn that a brass dragon had it and found its lair in the ruins of the city’s baths.  However, their impudence angered it and it retreated in a huff just as a savage looking orc and a band of goblins approached.

They were able to dispatch the enemies but were badly hurt and tired so the group retreated to the forest.  That night they were visited by the dragon who informed them that it had been attacked by the orcs and they had taken the Stone.  Our adventure picks up as the characters watch a band of twelve orcs leave Gorizbadd heading north…

orcs

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Shadowrun 3rd Edition–Cinematic Fight Scene

I haven’t been blogging about the game my buddy has been running but this past session had such an interesting combat that I thought I should post about it.  One of our players was out with an illness and another was AWOL.  It wasn’t such a bad thing since with the way we play there is a stable of characters and we just pick which ones to bring on any given mission.  So we often have to play multiple characters.

We’ve been working on this particular job for 3 sessions now.  We were hired to recover an archaeologist and artefact from a dig in the Ukraine which had gone silent a week ago.  We’d followed the Atlantean Foundation to a compound where they were keeping both targets.  We messed with them a little bit before they got fed up and tried to move the targets.

The session began with a convoy of 2 vans, an APC, and a utility helicopter leaving by road…

Bullitt-car-chase

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